For my final project, I used Logic instead of Ableton, my usual DAW. The main reason for this was actually because of the timecode – I wanted everything to be perfectly at the right time, however Ableton doesn’t have the timecode function. I was going to choose Ableton initially because I am used to its […]
Category: ✰ audio post-production
When not given pre-recorded audios, I found it makes it quite difficult to put in dialogue when you don’t have a voice actor or someone else to record some kind of dialogue for you. In my case, because the main character is who I assume to be a boy, without having someone to record any […]
Because there were different sections of the animation, I wanted to emphasise each one to show the differences. For example, near the middle-end, there is the part where he seems to be dreaming, so I added lots of reverb to the sound effects within that section, setting each of the tracks to one bus that […]
DIALOGUE: AGENT 1 AND 2
I found this was the hardest to do, since there were so many different audio recordings of dialogue from different people of different perspectives. It was difficult for me to decide which proximity sounded better for each frame. In addition, having multiple audios of the same line being replayed and having to choose the best […]
FOLEY: ZOMBIE
I was first introduced to foley when given this task, which is where sounds are creating from doing someone else than what is actually shown in the video with objects that would be more accessible and obtainable. For example, we got Nico to crunch on/eat pineapple, Ben to snap/twist celery for the snapping sound since […]
FOLEY: FOREST
Similarly to the zombie video, we were to record more foley, however with a different video that is more realistic and easier to think about what items to gather to record on top of the video. This next video is a man who seems to be walking in the forest. The things we took note […]
Using our previous knowledge and techniques from the other artefacts, this time, we created own synths to create sound and a certain atmosphere rather than thinking about the actual character, in this video being the astronaut itself. This video gave us more creativity, since we could choose a certain atmosphere or feeling to create with […]
AMBIENT: LONDON
With this video of London Waterloo Bridge, we were to create another ambience, as the astronaut in the spaceship, however, instead of creating our own synths for this artefact, we used a different technique. This involved in us going outside of uni and using a handy recorder that is usually used to record outdoor settings […]
SOUND DESIGN: LIZARD
We were given a video of a lizard doing different movements, which gave us more to think about when trying to portray what is happening with sound. To be able to portray what is happening in this small animation, we took note on the space and type of floor that the lizard character was in, […]
SOUND DESIGN: UI
This was the first artefact that we started the unit with, which was an animated light bulb where we were to create our own synths or sounds in our chosen DAW. I chose to use Ableton because I find it is good when creating synths from scratch since it is easy to do with “Analog” […]